Solid Angle Cinema 4D To Arnold v220.127.116.11 for Cinema 4D R18-R20 Win Mac: A Powerful Rendering Solution
Solid Angle Cinema 4D To Arnold (or C4DtoA) is a plugin that allows you to use the Arnold renderer directly in Cinema 4D. Arnold is a high-quality, physically-based, ray-tracing engine that is widely used in the film and animation industry for creating stunning photorealistic images and animations.
C4DtoA supports most of the native Cinema 4D features, such as instances, cloners, deformers, generators, MoGraph, hair, and volumes. It also provides a bridge to the Arnold shaders network system, which lets you create complex and realistic materials using a node-based interface. C4DtoA also integrates with Cinema 4D's native lighting system, cameras, and multipass system.
The latest version of C4DtoA, v18.104.22.168, is compatible with Cinema 4D R18-R20 on both Windows and Mac platforms. It introduces several new features and improvements, such as:
Support for the new node-based material system in Cinema 4D R20.
Support for the new volume builder and mesher in Cinema 4D R20.
Support for the new fields system in Cinema 4D R20.
Improved interactive rendering performance and stability.
Improved motion blur quality and speed.
New Arnold denoiser node that can be used in the render settings or in post-processing.
New Arnold light filters that can be applied to any light source.
New Arnold light mixer that allows you to adjust the intensity and color of multiple lights in a single pass.
New Arnold operators that allow you to modify the scene data before rendering.
New Arnold procedurals that allow you to load .ass and .usd files as stand-ins.
And many more bug fixes and enhancements.
If you are looking for a powerful rendering solution that can handle complex scenes and produce stunning results, you should definitely check out Solid Angle Cinema 4D To Arnold v22.214.171.124 for Cinema 4D R18-R20 Win Mac. You can download a free trial version from the official website or purchase a full license for $790 USD per year.
In this section, we will show you some examples of images rendered with C4DtoA and explain some of the techniques and features used to create them.
Example 1: Car Render
This image shows a realistic car model rendered with C4DtoA. The car has a metallic paint material that uses the Arnold standard surface shader with a high specular value and a low roughness value. The car also has a thin film coating that adds some iridescence to the surface. The car is lit by an HDRI image that is mapped to an Arnold skydome light. The skydome light also provides the environment reflections for the car. The background is a simple plane with a gradient texture applied to it. The image was rendered with 4 samples per pixel and denoised with the Arnold denoiser node.
Example 2: Interior Render
This image shows an interior scene rendered with C4DtoA. The scene has several light sources, such as an Arnold area light, an Arnold mesh light, and an Arnold portal light. The area light is placed outside the window and simulates the sun. The mesh light is attached to the lamp and emits a warm color. The portal light is placed on the window and helps to guide the rays from the environment into the interior. The environment is an HDRI image that is mapped to an Arnold skydome light. The materials in the scene use a combination of Arnold standard surface shaders, Arnold image shaders, and Cinema 4D native shaders. The image was rendered with 8 samples per pixel and denoised with the Arnold denoiser node.
Example 3: Character Render
This image shows a stylized character model rendered with C4DtoA. The character has a skin material that uses the Arnold standard surface shader with a high subsurface scattering value and a low specular value. The character also has hair and fur that use the Arnold hair shader with different colors and roughness values. The character is lit by an Arnold area light that acts as a key light and an Arnold skydome light that acts as a fill light. The skydome light also provides the environment reflections for the character. The background is a simple plane with a solid color applied to it. The image was rendered with 16 samples per pixel and denoised with the Arnold denoiser node. aa16f39245